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duggaz of oz

This project was my first exploration into interactive visuals, essentially the birth of Koionic Interactive. This also was one of the first projects that included custom shaders. The majority of the project revolved around raymarching, where I experimented with applying different booleans to create the shape seen on the screen.

At the front of the stage, there was a gamepad controller that patrons could pick up and move around in the space. The controls included moving and rotating the camera as well as altering the colour.

Client:
Year:

Spaceboiz
2020

Conjured Using:

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UNITY

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SPARE MONITOR

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GOOD OL' DUCT TAPE

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